Imperial 18 (74)

1. At the beginning of the battle, Böser brags about how Alhazard’s power will make him rule the world, or something, then Leon says: “One can only hold the sword for a short while.” Why does he say that? After that, follows: “Take Alhazard for His Majesty!” which is perfectly understandable. If forced to give a suggestion, maybe the first line can be something like: “Your pleasure will be short-lived.”

2. Egbert: “I have no idea how our strength stacks up to the Descendants’. // We’ll just have to find that out with our swords.” I don’t know about swords. Weapons? Find that out the hard way? Also, why do they talk about the Descendants at all? Are they supposed to have a better time of beating Böser than Erwin and co.? Chalk this one up to my ignorance, I guess.

3. Esto, before attacking: “Master Böser!” Maybe: “For Master Böser!”

4. A Vampire Lord, upon being attacked: “Why are you opposing me? Don’t you know my strength?” Sounds awful self-conscious for a no-name commander. I suggest changing it to plural.

5. A Vampire Lord doesn’t use the Creepy font while saying: “I commend your efforts in reaching here.”

6. At the end, Laird: “The two shrine maidens / were taken under my watch. / I beg your forgiveness!” Taken just sounds incomplete. Maybe rescued / reclaimed / taken back. “The two shrine maidens” could be shortened to “Both shrine maidens” if necessary and sufficient.

7. Still talking about the maidens, Leon: “In any case the two of you will retrieve it.” Wha? Does he mean, “we have to retrieve the two of them?”

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imperial 21(55)

this scenario is very confusing because character dialogs between your characters and boser, chaos are switched, making the conversation very confusing. i took screenshots of the conversations:
Continue reading

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imperial 20(54)

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sonya said this when i moved rohga near her, i haven’t attacked her so i think she should be saying “Even if i am defeated…”

at the end of the scenario,
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i don’t know if there is anything wrong with this sentence, “I’ll always hate you, my brother!” sounds better?

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More bugfixes

This was a Japanese game bug.
This one was tricky. It was showing Erwin’s name from the script, rather than showing the name you chose in the name entry screen, during the ending. This has hopefully been corrected, but I can’t help but wonder why the game attempted to do this in the first place. It would only make sense if Erwin’s name showed up during the intro or something, which isn’t the case …

I have converted: “Data Corrupt” -> “Corrupt data” (though I have no fucking idea what was wrong with the reverse), “No Data” -> “No data”, and “Next Scenario” -> “Next scenario”.
I have also converted the in-game load menu to show “No data” instead of “No Data”.

However, there are still many places in the game where we use all caps except articles, and many places we now only capitalize the first word. I have absolutely no idea what criteria is being used to decide which ones to capitalize and which ones not to, but we desperately need to come up with something to ensure consistency.

Take a look at the options windows, they’re good examples of all capitalized words.

Lastly, I have also fixed Scenario 14 (25)’s three incorrect character portraits. Thanks to Derrick for looking up the correct bytes to modify, that saved me a lot of time.

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Poll: Please tell us what you think

I’ve noticed that during Tyson’s edits, all the monster shouts that were originally written in Latin characters have now been changed to standard issue howls and groans.

This means the infamous “WAOOOOOOOON!” is now something like “Awoooo!” and all the lines like “GYOGYOOOO!” have been rewritten entirely.

Would you prefer the way Tyson has it now? Or would you like to see it reverted to how it was before? Or if you don’t support complete reversion … do you at least want to see the return of WAOOOOOOOON?

Let us know.

Comments are now closed.

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Scenario 15 (Light)

Here’s a separate post about scenario 15:

1) For Scenario 15(26) – In the prologue, the losing condition is: “Erwin perished.” This should be ‘perishes’ like found in all the other scenarios so far.

2) What I’m going to play: Scenario 15(28) – The prologue has this line: “Having failed to get to Velzeria by failing to steal a ship, the companions decided to follow the path along the river bank.” It’s a little wordy here I think.. Maybe say something like “Due to the failure of stealing a ship to get to Velzeria, the companions decided to etc”

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Scenario 14(25) Light

1) When I kill one of the succubi, she says; “This can’t happen.”

-> I’m not too sure what she meant to say, but I thought it was along the lines of “This can’t be happening”.

2) The other succubus says “Such a weakling” as a death quote.

-> Is she referring to herself? She must be crazy to call me a weakling for defeating her.. ^_^;;

3) Found one of those mismatched portrait and text bug. Here’s a screenie:

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Scenario 46 (Imperial 17)

1. During the cutscene at the beginning, Laird and Jessica tussle. Laird wins, barely, and one of his commanders says: “Jessica! // Withdraw! / Withdraw at once!” May I suggest: “Sir! She’s retreating! / Shall I pursue?” After which Jessica vanishes and Laird says something to the effect of “that crafty witch.”

2. Also, Laird’s background box is green, Jessica’s red, bur his commanders (two of them) boxes are blue. All transluscent, but I thought it odd.

3. Vargas died on me and said: “You drew the sword!” Huh?

4. Rohga calls after Sonya, and she replies to him: “Böser is so much nicer that my brother.” Maybe change the end to: “than you humans!”

That’s it! :D

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Liana class change reset

When I got Liana’s Priest class to 10, the class change screen that came up was for Cleric/Paladin. I’m confused, because that’s the first change she gets. Is this an original game code bug or something?

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Scenario 14 Light

I’m in the lab now and am currently testing Scenario 14 (not actually part of my actual playthrough since my path is from Scenario 25 onwards). What I found so far:

1) The secret tile message was:

There is an old wooden box here.

Obtained the Gleipnir. (To this you answer Yes or No).

-> Since it’s kinda something you’re gonna say yes or no to, maybe we can say instead, “Will you take the Gleipnir?” But I guess it’s up to you. Then when you answer yes, you get this line:

Oh…! How can I die here?

That is funny…… I’m not sure what the intention of this line is though….

2) In turn 1 enemy phase this conversation between Imelda and her troops takes place.

Imelda: It can’t be helped…

Imelda: So, loading all this baggage is going to take a while?

Soldier: We’re working on it.

Soldier: There’s a still a good deal to move aboard.

Imelda: If they board, I’ll have to thank that scruffy peasant boy for our last encounter!

Commander: Understood. <-what the??

-> Why did the commander say that? ~_^;;;

3) At beginning of Turn 2, Erwin and gang are talking. There’s a line by Aaron:

Aaron: Even with a boat like that, the Direth Straits will be a struggle to cross this time of year.

-> missing ‘the’ between ‘of’ and ‘year’.

4) I’m sending you a save state whereby Laird and reinforcements arrive when you reach a certain portion of the map. Erm… I’ll just say that it’s pretty bizarre – people are saying lines the next person should be saying. And to end it off, Laird says the beta testing warning message that you get at the beginning of every scenario and then *screams* Liana’s previous line: “No! Let go of me!” Please look at it for yourself lol….. (AND I did try to check if it was the problem of ZSNES by using bsnes. Same case ^_^;;;;)

EDIT:

5) When you attack the high lord commander/his units the first time (the one with elves and grenadiers), he says: “Gah…! I’m being called away…”. What is the “called away” supposed to mean? lol….

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