Archive for January, 2008

Fixed all script problems reported thus far

Monday, January 14th, 2008

All script errors which have been submitted to us have been fixed — generally by going back to the Japanese script to check it out. With the context reported, fixes were generally very simple.

We are still waiting for MK to play the Independent scenarios. Been waiting for that for … a while now. His catches throughout Light, Imperial and Chaos have been committed to the script.

As things stand, with the class change corrections and corrections to unit affinity, all known bugs are done except for Lana’s portrait in Scenario 35, which displays her as injured unlike in Scenario 23. I have sent a SaveRAM to byuu for him to work on this problem. As soon as the matching script block is decompressed, it should be as simple as locating the event line and subtracting 1 to 3 from the portrait value.

After that, all known issues in Der Langrisser will be fixed. We will make a 1.02 release with debug codes for most major emulators included. Bug reports will be accepted, and a 1.03 final release will be made at the end of the year.

Elemental changes committed

Monday, January 14th, 2008

Today, byuu and I committed what will be the final solution for the Elemental problem. Sadly, the fix is not to make enable hiring of the unit. It is simply too much work to enable them based on how the game stores its unit data and would require some extensive hacking of graphics and palettes.

Instead, we have disabled Elementals. No commander’s class change screen will display the units anymore. However, recognizing that the Living Armour class is weaker than it should be, we decided to add the disabled Demon units to it.

Masaya created a unit called Demons which is a moderately-powerful Demon-class unit — essentially a lower-tier version of Archdemons. This addition is intended to help Osto in gaining experience in the levels following Bernhardt’s fall when battling the Army of Light. Since unlike Spectres, Demons are not an Undead unit, they cannot be wiped out by Holy magic or Turn Undead.

All three units have been tested, and hiring Demons works fine in game. For reference, here are the stats for Demon units:  AT 23, DF 18, MV 7, Magic Defense 80, Price150P, non-Flying.