Archive for the ‘Der Langrisser News’ Category

Poll: Please tell us what you think

Thursday, May 31st, 2007

I’ve noticed that during Tyson’s edits, all the monster shouts that were originally written in Latin characters have now been changed to standard issue howls and groans.

This means the infamous “WAOOOOOOOON!” is now something like “Awoooo!” and all the lines like “GYOGYOOOO!” have been rewritten entirely.

Would you prefer the way Tyson has it now? Or would you like to see it reverted to how it was before? Or if you don’t support complete reversion … do you at least want to see the return of WAOOOOOOOON?

Let us know.

Comments are now closed.

Please send us your Epilogue saves!

Wednesday, May 30th, 2007

For all beta testers, you should have received this as an email earlier today.

We have detected some errors in the text centering for the game’s Epilogue titles. Not the staff list. Those have now been fixed in our current working files.

What we need are the lines like:

Erwin
King of El Sallia

or

Hein
Grand Wizard of El Sallia

We only need the screen with the title. Not all the rest of the text.

If you can mail a ZIP file with these screens to langrisser at cinnamonpirate dot com or to my Gmail account (dsobodash with you-know-what after it), that would be perfect. We want to make sure we don’t have any that sneak by off center.

Sorry, change of orders on this one. Please send us your final game SAVE. Save the turn before beating the game and send that in. It will help even more.

If every tester sends us his or her ending screens, we should be safe.

Scenario/Turn text located

Saturday, May 26th, 2007

I’ve found it!

It’s not in the game at all … When checking the Langrisser II Megadrive scripts, I located the same text. Then I beat Langrisser II just to test. It is a second ending scene missing in Der Langrisser, where it shows you how many turns you took to beat each scenario.

This is likely a holdover much like “Mystery Knight,” which also appears in the Der Langrisser scripts despite not being in the game.

So, we can rest easy. This text isn’t going to show up to bite us in the ass post-release. I’ve formatted it matching how it would appear in the Megadrive game, just as a precaution.

Beta 2.2 is released

Wednesday, May 23rd, 2007

Hi.

All testers should have Beta 2.2 in their mail boxes now. Please confirm you have received the patch. If you have not, write in to tell us.

Beta 2.2 was released at May 23 00:33 Eastern Standard Time. It includes critical code updates over the Beta 2.1 released two days ago.

Bouncing e-mails

Friday, May 18th, 2007

Apologies, everyone. I’ve found the cause of the bouncing emails.

The Langrisser account’s disk quota was maxed out due to cached copies of some rather large emails, as well as the 12MB of beta test patches that were on the site. I’ve removed all the old e-mails and the patch backups — which I had planned to anyway.

Sorry about the problems if you’ve been trying to reach us. It should be working fine now.

Instruction manual text

Tuesday, May 15th, 2007

I’m looking for someone to write up text for the instruction manual. If you have anything to contribute, please post it in a reply.

We need about 200 words for a plot synopsis that explains the start of the game. We also need very short 20-word descriptions for each of the game’s characters (Erwin, Hein, Scott, Rohga, Liana, Cherie, Keith, Lester, Aaron, Leon, Imelda, Vargas, Egbert, Esto, Osto, Sonya, Lana and Lana [Dark Princess]).

If you are willing to help out, please reply with your contributions.

New YouTube videos of the beta

Sunday, May 13th, 2007

Hi everyone. I put up another three beta videos on YouTube.

If you have a friend who has no idea what Langrisser is like, show him these.

A note on formatting …

Saturday, May 12th, 2007

As one beta tester pointed out, the formatting of dialogue text may not at first appear intuitive.

Take for example, this textbox from the intro:

+-------------------------------+
| To begin with, please         |
| tell me your name.            |
+-------------------------------+

Now, you may expect the formatting to look more like this:

+-------------------------------+
| To begin with, please tell me |
| your name.                    |
+-------------------------------+

Or in other words, for the first line to fill the entire width of the text window, and the second line to use what remains.

This is typically what you would get from an auto formatter. We chose not to use an auto formatter, however. Our reasoning was that Der Langrisser contains nearly 800kb of dialogue text. Therefore, the text needs to be as easily readable as possible. Hence, we chose to edit every single line of text in the entire game by hand for maximum readability.

We chose to line up the spacing of every line within a window, and to avoid having any windows with only one or two words of text. The result is something we believe is far more readable after several hours of playing. The eyes will have less difficulty traveling from the end of one line to the beginning of the next. Again, this won’t make much of a difference to you in just a window or two, but after a typical two and a half hour scenario, we believe you’ll be thanking us.

Introduction video is on YouTube

Saturday, May 12th, 2007

Hi, just wanted to let everyone know that a video of the beta’s intro is available on YouTube. I will try to post gameplay videos during the week as time allows.

Betas sent

Saturday, May 12th, 2007

Check your email box — especially the junk mail folder. If you were one of the 27 people selected, you should have a nice prize there.

If the download breaks or you end up locked up, send an email to langrisser@cinnamonpirate.com. Beta applications closed 24 hours ago, so if you were not in by then, there is zero chance you were selected.

Files will be available until Sunday night EST unless you mail to make special arrangements.

Thanks everyone, and make sure to follow all the instructions. We need your feedback — that’s the whole point of a beta :)


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