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	<title>Comments on: Happy anniversary!</title>
	<atom:link href="http://projects.elsallia.com/archives/180/feed" rel="self" type="application/rss+xml" />
	<link>http://projects.elsallia.com/archives/180</link>
	<description>Keeping it going because Masaya won't</description>
	<pubDate>Fri, 21 Nov 2008 05:05:21 +0000</pubDate>
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		<item>
		<title>By: Admin</title>
		<link>http://projects.elsallia.com/archives/180#comment-1829</link>
		<dc:creator>Admin</dc:creator>
		<pubDate>Mon, 11 Aug 2008 13:09:47 +0000</pubDate>
		<guid isPermaLink="false">http://projects.elsallia.com/?p=180#comment-1829</guid>
		<description>We understand the frustration, but you need to remember that the UPS format is not exclusive to Super Famicom, and not all game consoles have the same size headers, or even have headers. Wonderswan, for example, has footers. Trying to support them all would be even more problematic, because file extensions are a poor indicator of what data is in a file -- especially "BIN", which is used for non-interleaved, headerless Sega Megadrive images.

It's an all-or-nothing situation.</description>
		<content:encoded><![CDATA[<p>We understand the frustration, but you need to remember that the UPS format is not exclusive to Super Famicom, and not all game consoles have the same size headers, or even have headers. Wonderswan, for example, has footers. Trying to support them all would be even more problematic, because file extensions are a poor indicator of what data is in a file &#8212; especially &#8220;BIN&#8221;, which is used for non-interleaved, headerless Sega Megadrive images.</p>
<p>It&#8217;s an all-or-nothing situation.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Steve</title>
		<link>http://projects.elsallia.com/archives/180#comment-1813</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Fri, 01 Aug 2008 08:41:03 +0000</pubDate>
		<guid isPermaLink="false">http://projects.elsallia.com/?p=180#comment-1813</guid>
		<description>Had some trouble myself getting it to work.  So I downloaded the rom from elsallia.com You need to download the version 1.1.  Now, according to the instructions, "the file must have a file size of 2,097,152 bytes. If you have a different file size, it means your ROM has a header. If you do not remove the header, then the patch cannot be applied."

Mine was not that size, so I guess I had to remove the header.  There were no instructions on how to do that, so I googled and found this tool:
http://www.rpgclassics.com/trans/downloads/snestl12.zip

Which I used to remove the header and then, finally, I was able to apply the patch.  Hope that helps anyone.  

And admin, the process was not as simple and foolproof as you guys hoped it would be.  Perhaps byuu can add the function to remove rom header to his patch tool.</description>
		<content:encoded><![CDATA[<p>Had some trouble myself getting it to work.  So I downloaded the rom from elsallia.com You need to download the version 1.1.  Now, according to the instructions, &#8220;the file must have a file size of 2,097,152 bytes. If you have a different file size, it means your ROM has a header. If you do not remove the header, then the patch cannot be applied.&#8221;</p>
<p>Mine was not that size, so I guess I had to remove the header.  There were no instructions on how to do that, so I googled and found this tool:<br />
<a href="http://www.rpgclassics.com/trans/downloads/snestl12.zip" rel="nofollow">http://www.rpgclassics.com/trans/downloads/snestl12.zip</a></p>
<p>Which I used to remove the header and then, finally, I was able to apply the patch.  Hope that helps anyone.  </p>
<p>And admin, the process was not as simple and foolproof as you guys hoped it would be.  Perhaps byuu can add the function to remove rom header to his patch tool.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Admin</title>
		<link>http://projects.elsallia.com/archives/180#comment-1808</link>
		<dc:creator>Admin</dc:creator>
		<pubDate>Tue, 29 Jul 2008 20:22:23 +0000</pubDate>
		<guid isPermaLink="false">http://projects.elsallia.com/?p=180#comment-1808</guid>
		<description>The manual is an original creation. Translating the manual would have been quite a pain, so we just pulled out the best parts (the tables) and re-made the rest of it all from scratch.

If you care about that kinda thing, it was made in QuarkXpress 7.0 and typeset in the Bitstream Vera family of free fonts.</description>
		<content:encoded><![CDATA[<p>The manual is an original creation. Translating the manual would have been quite a pain, so we just pulled out the best parts (the tables) and re-made the rest of it all from scratch.</p>
<p>If you care about that kinda thing, it was made in QuarkXpress 7.0 and typeset in the Bitstream Vera family of free fonts.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gunlord</title>
		<link>http://projects.elsallia.com/archives/180#comment-1801</link>
		<dc:creator>Gunlord</dc:creator>
		<pubDate>Sun, 27 Jul 2008 03:08:24 +0000</pubDate>
		<guid isPermaLink="false">http://projects.elsallia.com/?p=180#comment-1801</guid>
		<description>Hi there! You guys don't know me, so I most humbly apologize for my intrusiveness if I'm barging in, but I'd just like to thank the team--byuu, Derrick Sobodash, Elfshadow, Eddie Stemkowski, and everyone else on the credits--personally for the work y'all have put into this translation patch for Der Langrisser. I played it in Japanese years ago and really really liked it, and I've wanted to enjoy it in English for years. Thanks to you guys, I finally can! You even translated the manual, now *that* is really going the extra mile :) You guys have been working really hard for years on this project for free, so I'd just like you to know that I, at least, really appreciate it. Thank you so much!</description>
		<content:encoded><![CDATA[<p>Hi there! You guys don&#8217;t know me, so I most humbly apologize for my intrusiveness if I&#8217;m barging in, but I&#8217;d just like to thank the team&#8211;byuu, Derrick Sobodash, Elfshadow, Eddie Stemkowski, and everyone else on the credits&#8211;personally for the work y&#8217;all have put into this translation patch for Der Langrisser. I played it in Japanese years ago and really really liked it, and I&#8217;ve wanted to enjoy it in English for years. Thanks to you guys, I finally can! You even translated the manual, now *that* is really going the extra mile <img src='http://projects.elsallia.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> You guys have been working really hard for years on this project for free, so I&#8217;d just like you to know that I, at least, really appreciate it. Thank you so much!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Admin</title>
		<link>http://projects.elsallia.com/archives/180#comment-1777</link>
		<dc:creator>Admin</dc:creator>
		<pubDate>Fri, 18 Jul 2008 17:00:53 +0000</pubDate>
		<guid isPermaLink="false">http://projects.elsallia.com/?p=180#comment-1777</guid>
		<description>You need a patcher that works on OSX. You can find a link to one on the Der Langrisser Downloads page. I do not have Darwin or OSX and thus have no clue how this OSX-based patcher works. If you are having problems with it, all I can suggest if you take it up with the OSX port's author or asking one of your Windows or Linux-using friends for help.</description>
		<content:encoded><![CDATA[<p>You need a patcher that works on OSX. You can find a link to one on the Der Langrisser Downloads page. I do not have Darwin or OSX and thus have no clue how this OSX-based patcher works. If you are having problems with it, all I can suggest if you take it up with the OSX port&#8217;s author or asking one of your Windows or Linux-using friends for help.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kenrik</title>
		<link>http://projects.elsallia.com/archives/180#comment-1767</link>
		<dc:creator>Kenrik</dc:creator>
		<pubDate>Mon, 14 Jul 2008 12:22:49 +0000</pubDate>
		<guid isPermaLink="false">http://projects.elsallia.com/?p=180#comment-1767</guid>
		<description>Ok, I used to have a Windows, and I miss it big times! Now, I'm stuck with a f** Mac Os X. I just don't understand how to used Darwin (or Terminal if you prefer) on that Mac. With a Mac, you can click and releshed any files in the Darwin window, so can you just tell me wich files (The rom, the "dl.ups") I have to put in the order and what to do after. Because I can't see a "Click on me to create your patched-rom" button in Darwin. I think you don't use a Mac (Nice for you, seriously!), but if you couls give me some help, it would be really appreciate.

Thanks Mr. Admin.</description>
		<content:encoded><![CDATA[<p>Ok, I used to have a Windows, and I miss it big times! Now, I&#8217;m stuck with a f** Mac Os X. I just don&#8217;t understand how to used Darwin (or Terminal if you prefer) on that Mac. With a Mac, you can click and releshed any files in the Darwin window, so can you just tell me wich files (The rom, the &#8220;dl.ups&#8221;) I have to put in the order and what to do after. Because I can&#8217;t see a &#8220;Click on me to create your patched-rom&#8221; button in Darwin. I think you don&#8217;t use a Mac (Nice for you, seriously!), but if you couls give me some help, it would be really appreciate.</p>
<p>Thanks Mr. Admin.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kenneth</title>
		<link>http://projects.elsallia.com/archives/180#comment-1766</link>
		<dc:creator>Kenneth</dc:creator>
		<pubDate>Mon, 14 Jul 2008 01:37:31 +0000</pubDate>
		<guid isPermaLink="false">http://projects.elsallia.com/?p=180#comment-1766</guid>
		<description>First of all.. would like to thanks u guys for the great translation job so we langrisser fan can get to play the english ver. 

But wanted to check with u guys or rather all those that played this ver1.1 english ver, it seems that the enemies soldiers does not attack even if my soldier count is 8 vs enemies is 10 unlike those played in ps2 or sega when enemies will attack even soldier count is 10vs10. 

is it becoz emulator version the enemies do not attack unless the count is less 5 or lower?</description>
		<content:encoded><![CDATA[<p>First of all.. would like to thanks u guys for the great translation job so we langrisser fan can get to play the english ver. </p>
<p>But wanted to check with u guys or rather all those that played this ver1.1 english ver, it seems that the enemies soldiers does not attack even if my soldier count is 8 vs enemies is 10 unlike those played in ps2 or sega when enemies will attack even soldier count is 10vs10. </p>
<p>is it becoz emulator version the enemies do not attack unless the count is less 5 or lower?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Admin</title>
		<link>http://projects.elsallia.com/archives/180#comment-1758</link>
		<dc:creator>Admin</dc:creator>
		<pubDate>Wed, 09 Jul 2008 10:59:43 +0000</pubDate>
		<guid isPermaLink="false">http://projects.elsallia.com/?p=180#comment-1758</guid>
		<description>Glad to hear everything worked out. Hope you enjoy the game.

You might want to take a look at the forum to see the work-in-progress Der Langrisser editor. Will allow you to edit unit stats and more. Might help to give the game a bit more challenge if you want.</description>
		<content:encoded><![CDATA[<p>Glad to hear everything worked out. Hope you enjoy the game.</p>
<p>You might want to take a look at the forum to see the work-in-progress Der Langrisser editor. Will allow you to edit unit stats and more. Might help to give the game a bit more challenge if you want.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Joss</title>
		<link>http://projects.elsallia.com/archives/180#comment-1752</link>
		<dc:creator>Joss</dc:creator>
		<pubDate>Fri, 04 Jul 2008 15:45:01 +0000</pubDate>
		<guid isPermaLink="false">http://projects.elsallia.com/?p=180#comment-1752</guid>
		<description>It worked, finally. Totally my problem as well. In my defense, I'll say that the read-me assumed an above average level of computer literacy, but that still makes it my problem!
I did some things right every time, but not everything right any one time. Thank you Mr Admin for your patience, thank you to the website and all associated for your wonderful work, thank you byuu for your ingenious programs.
&#62;dives into Langrisser as a parched desert traveller does an oasis&#60;</description>
		<content:encoded><![CDATA[<p>It worked, finally. Totally my problem as well. In my defense, I&#8217;ll say that the read-me assumed an above average level of computer literacy, but that still makes it my problem!<br />
I did some things right every time, but not everything right any one time. Thank you Mr Admin for your patience, thank you to the website and all associated for your wonderful work, thank you byuu for your ingenious programs.<br />
&gt;dives into Langrisser as a parched desert traveller does an oasis&lt;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Admin</title>
		<link>http://projects.elsallia.com/archives/180#comment-1750</link>
		<dc:creator>Admin</dc:creator>
		<pubDate>Thu, 03 Jul 2008 17:11:50 +0000</pubDate>
		<guid isPermaLink="false">http://projects.elsallia.com/?p=180#comment-1750</guid>
		<description>Sorry. We did not delete your posts. They were all getting caught in moderation. The spam filter on the site is all jacked up and I have not had time to fix it. In fact the whole WordPress needs an upgrade. I have been trying to put it off till the new version comes out, because the idiots put out a new version immediately after I run the upgrade.

1. At the time of release, byuu's tool was called UPS. He changed its name to tsukuyomi because he wanted to differentiate between the tool and the file format. The file format is called UPS.

2. You would download the binary, obviously, unless you enjoy compiling all your software from source code.

3. The patcher and format names were decided by byuu. Ask him.

4. There should be a .EXE assuming you have not done something dangerous like letting Windows hide your file extensions. Double click that. If you use Linux, a Debian package is available from http://repository.cinnamonpirate.com/. There is a Mac binary but its location escapes me. If you use anything else, you're on your own. QNX didn't make it onto the priority list last time.

5. This should not be so complicated. In "File to patch," pick your ROM. In "Patch to use," pick the .UPS patch file. In "File to create," make a new file name for your English ROM. Click apply.

6. Because we like to pretend that making this patch and violating the Berne convention and a shitload of international copyright laws is more forgivable than giving out a pre-patched English ROM, which would be outright piracy.

7. Invalid checksum probably means your checksum is invalid. Try to get the ROM from http://elsallia.com/. It would be on the Games List/Der Langrisser page.

8. You want to create a new file. The new patch format uses checksums and XORs, so if you save the patch, you can apply it again to get a fresh ROM for the next release, effectively "unpatching." It might save you from hunting for a Der Langrisser ROM next update.

Lastly, if you look at the news post from the last release, you will see that far more people reported patching difficulty. The conclusion was that dumbass children cannot handle a command line. We thought a GUI-based patching program would be considerably more idiot proof.

We thought wrong.</description>
		<content:encoded><![CDATA[<p>Sorry. We did not delete your posts. They were all getting caught in moderation. The spam filter on the site is all jacked up and I have not had time to fix it. In fact the whole WordPress needs an upgrade. I have been trying to put it off till the new version comes out, because the idiots put out a new version immediately after I run the upgrade.</p>
<p>1. At the time of release, byuu&#8217;s tool was called UPS. He changed its name to tsukuyomi because he wanted to differentiate between the tool and the file format. The file format is called UPS.</p>
<p>2. You would download the binary, obviously, unless you enjoy compiling all your software from source code.</p>
<p>3. The patcher and format names were decided by byuu. Ask him.</p>
<p>4. There should be a .EXE assuming you have not done something dangerous like letting Windows hide your file extensions. Double click that. If you use Linux, a Debian package is available from <a href="http://repository.cinnamonpirate.com/" rel="nofollow">http://repository.cinnamonpirate.com/</a>. There is a Mac binary but its location escapes me. If you use anything else, you&#8217;re on your own. QNX didn&#8217;t make it onto the priority list last time.</p>
<p>5. This should not be so complicated. In &#8220;File to patch,&#8221; pick your ROM. In &#8220;Patch to use,&#8221; pick the .UPS patch file. In &#8220;File to create,&#8221; make a new file name for your English ROM. Click apply.</p>
<p>6. Because we like to pretend that making this patch and violating the Berne convention and a shitload of international copyright laws is more forgivable than giving out a pre-patched English ROM, which would be outright piracy.</p>
<p>7. Invalid checksum probably means your checksum is invalid. Try to get the ROM from <a href="http://elsallia.com/" rel="nofollow">http://elsallia.com/</a>. It would be on the Games List/Der Langrisser page.</p>
<p>8. You want to create a new file. The new patch format uses checksums and XORs, so if you save the patch, you can apply it again to get a fresh ROM for the next release, effectively &#8220;unpatching.&#8221; It might save you from hunting for a Der Langrisser ROM next update.</p>
<p>Lastly, if you look at the news post from the last release, you will see that far more people reported patching difficulty. The conclusion was that dumbass children cannot handle a command line. We thought a GUI-based patching program would be considerably more idiot proof.</p>
<p>We thought wrong.</p>
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