Elemental changes committed

Today, byuu and I committed what will be the final solution for the Elemental problem. Sadly, the fix is not to make enable hiring of the unit. It is simply too much work to enable them based on how the game stores its unit data and would require some extensive hacking of graphics and palettes.

Instead, we have disabled Elementals. No commander’s class change screen will display the units anymore. However, recognizing that the Living Armour class is weaker than it should be, we decided to add the disabled Demon units to it.

Masaya created a unit called Demons which is a moderately-powerful Demon-class unit — essentially a lower-tier version of Archdemons. This addition is intended to help Osto in gaining experience in the levels following Bernhardt’s fall when battling the Army of Light. Since unlike Spectres, Demons are not an Undead unit, they cannot be wiped out by Holy magic or Turn Undead.

All three units have been tested, and hiring Demons works fine in game. For reference, here are the stats for Demon units:  AT 23, DF 18, MV 7, Magic Defense 80, Price150P, non-Flying.

One Response to “Elemental changes committed”

  1. Magic tricks » Elemental changes committed Says:

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