It’s out
Check the Downloads page.
I am too tired to make a link to it. If you can’t find it, try looking at the top of the page.
Check the Downloads page.
I am too tired to make a link to it. If you can’t find it, try looking at the top of the page.
June 8th, 2007 at 8:08 pm
Whew… Nice!!! Let’s play!!!
June 8th, 2007 at 8:11 pm
yeeehah ^^
today is my birthday XD (really)
i love you so much XD
this is the best present i could get XD
June 8th, 2007 at 8:34 pm
Salutations, congratulations, benedictions, and appreciations abound!
June 8th, 2007 at 8:35 pm
It’s so nice… Great work… I’m just shocked at the quality of what you have done…
June 8th, 2007 at 8:37 pm
Is it possible to use the patch without binary patching like zsnes allows?
June 8th, 2007 at 8:53 pm
Haven’t played at all, but the manual is gorgeous. Top notch work there at least.
Hope you have some good rest with the completion of this project, even if an update is needed in the future.
June 8th, 2007 at 9:00 pm
Thank you, appreciate all the time you guys put into this.
June 8th, 2007 at 9:21 pm
It works!!! Your persistent dedication to perfection is most admirable — it’s beautiful! Thank you!
*dies from joy and sleep deprivation*
June 8th, 2007 at 9:41 pm
hey good work guys. I have a mac osx pre-intel however and im unable to play your translation
June 8th, 2007 at 10:25 pm
Wow… The manual is just too awesome.
I’m playing the game right now, the old save states I used to have (with a few runestones already used and scenario select used as a new game+ mode) work! The translation is top notch, it should be used to define perfection. I was doing the imperial path, but without dialogues, so now that I have this awesome translation, I will entirely re-do the path.. Are changes big enough to do the Light Path again, as well?
This is probably the best fantranslation of a game.. Maybe it ties with FFV, because FFV is legendary. But I guess this patch will become legendary as well.
Thank you! I am forever in your debt ^_^
PS:
here’s an image that brings back old memories =D
http://img215.imageshack.us/img215/6214/image125to9.png
(from the old No-Life patch)
June 8th, 2007 at 10:43 pm
Just a quick question, I tried playing it yet it states that I have been chosen for the beta test again… ??? Umm, is anyone else having this problem?
June 8th, 2007 at 11:11 pm
Not been about to do much else for D and folks, but I believe those that like to can do the same.
Cheers for the 10 long years of hard work by them that made this manifest:
Hip hip hooray!~
June 8th, 2007 at 11:22 pm
After seeing the manual I have to say you guys are so awesome.
I tried it on bnes but the music sounds glitchy is this normal?
June 8th, 2007 at 11:34 pm
Awesome work!!!
June 8th, 2007 at 11:58 pm
You guys..you have no idea how long I’ve waited for this. I’ve wanted to play Der Langrisser since I heard there was a translation in the works years ago. As a die hard RPG gamer and fan of Warsong from the past, I love you guys for this, seriously. You have my greatest thanks. =D
June 8th, 2007 at 11:58 pm
bduvall, did you install it over a fresh rom (i.e. not the same rom that was used for the beta test patch)? If you did.. I really have no idea how that could’ve happened.
June 9th, 2007 at 12:34 am
Just an update on my problem:
With bsnes v0.018 and bsnes v0.020 the sound of the game is noticeably patchy.
With Znes v1.51 (stereo-sound disabled) the sound is perfectly fine.
With Snes9x v1.51 there is a little noise in the sound but less noticeable.
With SNEeSeW v0.853 the sound is fine.
System is IBM T40 512MB Windows XP SP2 Directx 9c
Any help there with the sound with bsnes?
Thanks.
June 9th, 2007 at 12:56 am
Music is fine for me, now that I’ve tested it. Only played the first turn of scenario one, but the only time bsnes had issues was when I had it in the background, and that’s understandable. Unnecessary background processes do not receive high priority for system resources. Well, that’s not exactly true, but that’s not the point.
June 9th, 2007 at 1:00 am
Any help there with the sound with bsnes?
The ThinkPad T40 comes with a 1.6ghz Pentium M processor. Unfortunately, due to the nature of bsnes, you need at least a 1.8ghz Core 2 Duo to get constant 60fps, and I’d recommend something higher like the 2.4ghz C2D chip.
Yes, I realize the requirements are high. I’ve explained the reason why they are so massively high in the past, but I’m in the process of rewriting that article now with more in depth information. In a nutshell, it’s slow because the emulation is so accurate. The only way to make it faster is to make it less accurate. But if I do that, then you may as well just use ZSNES. There would be no point in me making another ZSNES clone, so I decided to strive for perfect accuracy at all costs. Unfortunately, that creates some truly terrifying system requirements. I am sorry for this. I wish the other popular emulators, ZSNES and SNES9x, were up to par. But then, we have only been reporting the sound crashing bug to them for the past seven years. Surely we can’t rush these things, right?
If sound drops below 60fps, it breaks up. This is because I chose not to resample the audio, to avoid quality loss and to lower sound latency rates.
However, if you wanted to hear the audio play smoothly, you can run the faster v0.018, and set the frameskip to 9. Even on your platform, you should be able to reach 60fps. Enable the FPS counter to make sure. Of course, the game won’t be at all enjoyable like this. I recommend using SNEeSe, or if you can’t handle its’ DOS-style UI, the less accurate SNESGT should also work.
June 9th, 2007 at 1:10 am
Hahaha I don’t know why I find it funny not being able to run the game on my poor laptop - not mention I was planning to play it on my DS.
Nonetheless byuu and M An I appreciate your input on the issue and I just hope I can run it on my desktop system.
June 9th, 2007 at 1:11 am
BTW the game should be totally alright if I turn off the music output on bsnes right?
June 9th, 2007 at 1:13 am
Absolutely, it will just play slower than on a real SNES. Which, with Der Langrisser, could get annoying pretty quickly … you could also try using Settings->Speed Regulation->Slow. The audio and game will run a little slower, but it will be less processor demanding this way. It may be enough to get you full speed.
Again, my apologies that you have to consider playing with no audio. I assure you it is not due to a lack of programming expertise that it runs so slowly, and if I could improve the speed, I absolutely would.
June 9th, 2007 at 3:32 am
well done guys!
June 9th, 2007 at 3:47 am
first of all congrats, you did it, and thank you for your work. =)
ive been waiting to play this on english for awhile and was very happy to hear that you will be releasing it on english,
but as i was trying to load it on bsnes i saw fps going up and down (still around 60 as recommended) without any change on the black screen. i left it on for 20 mins and still no change.
it may be rude of me to ask you again for a favor after the tremendous work you have done, but i ask if anyone can help me play this patch on my comp.
my current processor is core 2 duo 2.0G with win xp, so i really cant figure out why it would not allow me to play.
i even tried loading on znes and it didnt work.
am i supposed to somehow load the patch with the original japanese version rom?
June 9th, 2007 at 3:59 am
Yea~ It’s here! I can finally try out the other paths besides light.. But hmm.. I might as well finish up the light path I was assigned to do lol..
June 9th, 2007 at 9:49 am
OSX patcher doesn’t work on PPC machines. D, if you want me to compile a PPC version, just tell me on MSN.
June 9th, 2007 at 10:01 am
Am i blind? i go to the downloads page… but i cant see where to download this. can someone help me?
June 9th, 2007 at 10:05 am
wait, nevermind, i found it. i guess i am blind
June 9th, 2007 at 11:27 am
paulo: No. You must hard patch. There is no other option, and anyone producing an IPS or releasing a patched ROM is violating the distribution license.
strogenoff: Did you test it? I was told the binary should work on PowerPC models just fine … I will try to find someone with a PPC to compile the patch binary for that architecture.
Vonbo: We retranslasted a few bits, but aside from editing, no, Light Path is the same as in the No-Life patch. Scenarios 1 - 7 and ?1, however, have been completely retranslasted.
bduvall: That’s not even possible. The patcher will not make a dl_e.smc unless you give it a dl_j.smc. You need a Japanese 1.1 ROM like the one found at Clouds of El Sallia. Just rename it to dl_j.smc before running PATCH.EXE.
B: Please see what I wrote to bduvall above and follow it exactly. It seriously will not even let you make a bad ROM. The patcher verified the data before writing it. Please makre sure that you do not have an IPS file with the same filename present in the folder. ZSNES would attempt to soft-patch the IPS over the new ROM, and that is a sure-fire way to break stuff.
lollerskates: troll smells like trollllll.
MaDMaLKaV: Sounds like a great idea. Unfortunately, you are not online.
June 9th, 2007 at 1:09 pm
21 gun salute! Nice manual too.
June 9th, 2007 at 2:35 pm
Thanks to all the hard work done on this patch!
June 11th, 2007 at 9:14 am
[...] off, the English translation of Der Langrisser has been released. Feel free to grab a copy of the ROM, patch it, and go. Instructions are all over the website. If [...]
June 11th, 2007 at 10:02 am
noooooo i missed the premiere thanks anyway
June 17th, 2007 at 2:43 pm
Okay, I’ve got an Intel Mac, and I put the patching program in the folder with dl_j.smc and it can’t find it for some reason. When I manually put everything in in the terminal, it then decides that instead of not knowing where the SMC is, it doesn’t know where patch.bin is. The program seems to be confused as to where it and its resources are.
Any idea why this would be the case, or what I can do to remedy it? I’d really love to be able to play this game. ;o;
Thank you for your time.
June 21st, 2007 at 11:17 am
i did everything in the readme file, dl version 1.1 of the rom from multiple sites, renamed it dl_j.smc double click the patch.exe yet everytime it says error:”cannot find file dl_j.smc” what am i doing wrong?
June 24th, 2007 at 4:36 pm
i did what file asked, yet it says cannot find file, i tried on 2 emulators, snesgt and znesw, any ideas what i could do?
September 16th, 2007 at 12:49 pm
thanx
October 15th, 2007 at 11:39 pm
I herd theres 1 scenario thats not playable due4 to error in the script wich one is it?
October 16th, 2007 at 3:59 am
This was fixed in the current release.
Unless you downloaded the patch the very first day it came out, you have nothing to worry about.